Posts Tagged ‘unity’

Teleport Your Player

Teleport Your Player setup
Posted on: June 23rd, 2015 by tdc_user

This tutorial describes how to teleport your player using Unity. Teleportation is cool because it is something we can’t do in reality, but can easily do in games. It can be used for so many purposes, such as teleporting the player from […]

Unity Random Enemy Instantiation

unity enemy spawn basic
Posted on: February 1st, 2015 by tdc_user

This tutorial on Unity Random Enemy Instantiation will demonstrate how to combine the Unity Randomize function with instantiation to create two different enemies at two different locations; if one enemy is destroyed, another enemy will appear; at all times there will be […]

Unity Trigger Random Destroy

Unity trigger random destroy
Posted on: February 1st, 2015 by tdc_user

This Unity Trigger Random Destroy tutorial will demonstrate how we can combine a simple random destroy with a trigger event to make an even more powerful and flexible game mechanic. In Unity Triggers, I showed how to simply create an OnTriggerEnter function […]

Essentials of chapter 5 of Game Dev Essentials

Posted on: January 25th, 2015 by tdc_user

I teach a class called Programming for Artists, and we use the book Unity 3.x Game Development Essentials. I sometimes have students who get confused by all the things happening in Chapter 5 so I am going to break it down a […]

Unity – Shoot the wall

A weapon has just fired a projectile at a wall and partially destroyed it.
Posted on: January 9th, 2015 by tdc_user

This tutorial gets you to where you can shoot a projectile at a wall and knock the blocks down. This is from a tutorial by Will Goldstone from his book Unity 3.x Game Development Essentials. Tweet

Unity Flight Simulation Tutorial

Posted on: March 6th, 2013 by tdc_user

This Unity Flight Simulation tutorial demonstrates how to make a model fly using a simple, customized script. Scroll down for the Flying-Tank3.js script, as well as step-by-step instructions, and controls. Try the simulation out here (will open a new window). It needs […]

Unity Particle Flame for Flying Box Tutorial

Posted on: February 21st, 2013 by tdc_user

This Unity Particle Flame for Flying Box tutorial demonstrates how to add a particle system to the Flying Box and how to make the particles look like a blue flame – which includes shaping the particle system to a small point. I […]

Unity Import 3ds Max Biped

Posted on: February 10th, 2013 by tdc_user

This Unity Import 3ds Max Biped tutorial shows how to export and setup a biped character from 3ds Max and bring it into the latest, easy-to-use Unity3d game engine. This is the HI RES, long running (15 minutes) version – so there […]

Unity Import 3ds Max Bones Character

Posted on: February 10th, 2013 by tdc_user

How to make a character created with 3ds Max bones comes alive in the Unity game engine – how to export the FBX file, import to Unity, and setup scripts and animation sequences to the character can idle and run in the […]

Unity Bones Spider Demo

unity bones spider small image
Posted on: February 2nd, 2013 by tdc_user

This Unity Bones Spider Demo is a fairly rough test where I imported the Spider bones-based character (built in 3ds Max) into the Unity game engine to test functionality. I know the spider has a limp! If and when I get time, […]