Posts Tagged ‘3ds max’

Character Modeling in 3ds Max

character-modeling-3ds-max-300
Posted on: June 28th, 2017 by tdc_user

This is another old one, but it works! This character model just goes to the basic torso – we’re using box modeling here; box modeling is one of the fastest and effective ways to model a character, but it also works well […]

Modeling a Chair in 3ds Max

modeling-a-chair-3ds-max-300
Posted on: June 28th, 2017 by tdc_user

This is one of my older videos that was never posted to YouTube until now – but it’s still useful! I’ve found that box modeling, the technique I use here, is usually faster and works better than other methods, especially if the […]

Unity Flight Simulation Tutorial

Posted on: March 6th, 2013 by tdc_user

This Unity Flight Simulation tutorial demonstrates how to make a model fly using a simple, customized script. Scroll down for the Flying-Tank3.js script, as well as step-by-step instructions, and controls. Try the simulation out here (will open a new window). It needs […]

Car Animation Model

Posted on: February 15th, 2013 by tdc_user

This 3ds Max Car Animation model could be useful for those who are trying to understand how to animate a vehicle along a path and make the car body lean around corners, as well as making the wheels turn. You can download […]

3ds Max Car Animation Tutorial

Posted on: February 15th, 2013 by tdc_user

This 3ds Max Car Animation tutorial walks you through the process of setting keyframes on a car with a suspension so it appears to have body lean while going around corners. Also shows how to turn wheels with an equation. The model […]

Super Simple Humanoid Bones Rig Model

Posted on: February 11th, 2013 by tdc_user

This is the super simple humanoid bones rig model that goes with a tutorial by the same name, and will hopefully help some of you to better understand how to build a bones rig. Download the 3ds max super-simple humanoid bones rig […]

Unity Import 3ds Max Biped

Posted on: February 10th, 2013 by tdc_user

This Unity Import 3ds Max Biped tutorial shows how to export and setup a biped character from 3ds Max and bring it into the latest, easy-to-use Unity3d game engine. This is the HI RES, long running (15 minutes) version – so there […]

Unity Import 3ds Max Bones Character

Posted on: February 10th, 2013 by tdc_user

How to make a character created with 3ds Max bones comes alive in the Unity game engine – how to export the FBX file, import to Unity, and setup scripts and animation sequences to the character can idle and run in the […]

Unity Bones Spider Demo

unity bones spider small image
Posted on: February 2nd, 2013 by tdc_user

This Unity Bones Spider Demo is a fairly rough test where I imported the Spider bones-based character (built in 3ds Max) into the Unity game engine to test functionality. I know the spider has a limp! If and when I get time, […]

3ds Max Camera Pull Focus Technique

Posted on: February 2nd, 2013 by tdc_user

The 3ds Max camera pull focus technique, described in the Theory pages under Animation > Camera Techniques, helps you draw the attention of the audience to the foreground or the background, making for more dynamic and interesting camera work.