Posts Tagged ‘3dcognition’

Character Modeling in 3ds Max

character-modeling-3ds-max-300
Posted on: June 28th, 2017 by tdc_user

This is another old one, but it works! This character model just goes to the basic torso – we’re using box modeling here; box modeling is one of the fastest and effective ways to model a character, but it also works well […]

Unity Random Enemy Instantiation

unity enemy spawn basic
Posted on: February 1st, 2015 by tdc_user

This tutorial on Unity Random Enemy Instantiation will demonstrate how to combine the Unity Randomize function with instantiation to create two different enemies at two different locations; if one enemy is destroyed, another enemy will appear; at all times there will be […]

Unity Trigger Random Destroy

Unity trigger random destroy
Posted on: February 1st, 2015 by tdc_user

This Unity Trigger Random Destroy tutorial will demonstrate how we can combine a simple random destroy with a trigger event to make an even more powerful and flexible game mechanic. In Unity Triggers, I showed how to simply create an OnTriggerEnter function […]

Unity Particle Flame for Flying Box Tutorial

Posted on: February 21st, 2013 by tdc_user

This Unity Particle Flame for Flying Box tutorial demonstrates how to add a particle system to the Flying Box and how to make the particles look like a blue flame – which includes shaping the particle system to a small point. I […]

Car Animation Model

Posted on: February 15th, 2013 by tdc_user

This 3ds Max Car Animation model could be useful for those who are trying to understand how to animate a vehicle along a path and make the car body lean around corners, as well as making the wheels turn. You can download […]

3ds Max Car Animation Tutorial

Posted on: February 15th, 2013 by tdc_user

This 3ds Max Car Animation tutorial walks you through the process of setting keyframes on a car with a suspension so it appears to have body lean while going around corners. Also shows how to turn wheels with an equation. The model […]

Super Simple Humanoid Bones Rig Model

Posted on: February 11th, 2013 by tdc_user

This is the super simple humanoid bones rig model that goes with a tutorial by the same name, and will hopefully help some of you to better understand how to build a bones rig. Download the 3ds max super-simple humanoid bones rig […]

Unity Import 3ds Max Biped

Posted on: February 10th, 2013 by tdc_user

This Unity Import 3ds Max Biped tutorial shows how to export and setup a biped character from 3ds Max and bring it into the latest, easy-to-use Unity3d game engine. This is the HI RES, long running (15 minutes) version – so there […]

Unity Import 3ds Max Bones Character

Posted on: February 10th, 2013 by tdc_user

How to make a character created with 3ds Max bones comes alive in the Unity game engine – how to export the FBX file, import to Unity, and setup scripts and animation sequences to the character can idle and run in the […]

Unity Bones Spider Demo

unity bones spider small image
Posted on: February 2nd, 2013 by tdc_user

This Unity Bones Spider Demo is a fairly rough test where I imported the Spider bones-based character (built in 3ds Max) into the Unity game engine to test functionality. I know the spider has a limp! If and when I get time, […]