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Advanced Tutorials - Creating Game Art Book
Advanced Tutorials
If you have purchased the book "Creating Game Art for 3D Engines", we want to offer you a free, high-resolution, over 90-minute long video tutorial on how to rig and animate bones-based characters in 3ds Max, along with an animated bones-based spider model and a textured and animated robot model that is tuned for the Unity game engine. The subject of this tutorial is a spider with eight articulated legs that move correctly in opposite quad position. This example also incorporates principles of animation such as secondary motion. This bonus video will be available for a limited time, but at least until the end of 2010. Click here to access the video, you will need to have the book handy to find the passwords to the page. Once you arrive at the Spider 8 Bones Rigging Animating Tutorial page, you can right-click to save the 200 MB file to your hard-drive, or simply left-click to view the video. Right-click to save the spider, the robot, or any of the textures to your hard drive. You may not sell or redistribute either file.
Creating Game Art for 3D Engines
This book covers the process of modeling, unwrapping, texturing, rigging, and animating game art, including a humaniod character and a robotic character. 332 pages, 241 full-color figures, 12 chapters. This book is primarily about how to use 3ds Max to create game art, though 2 chapters have been included on exporting the game art to the Torque engine. Includes a book CD with over 90 minutes of video tutorials. Purchasers of the book also gain access to our Bones- Spider-Rigging tutorial which is hi-res and over 90 minutes long, and an animated bones-based spider model which was created in 3ds Max 9. Click here to learn more.
Click here to order from Amazon [aprox $32].