Archive for the ‘max-rigging’ Category

Run Cycle Template

basic run template small
Posted on: March 9th, 2013 by tdc_user

This run cycle template can be useful to help you keyframe a running character. I made this one a few years ago after studying how other characters moved and how people run. A run cycle template can be used in any modeling […]

Rigging Humanoid Characters

Posted on: February 26th, 2013 by tdc_user

The Rigging Humanoid Characters is a five-part video series that demonstrates how to rig a character mesh using Biped in 3ds Max. All five parts of this series are on the 3dcognition Facebook page, here (or click the image): http://www.facebook.com/pages/3dcognition/259094797554608. This link […]

3ds Max Super Simple Humanoid Bones Rig Tutorial

Posted on: January 29th, 2013 by tdc_user

This 3ds Max super simple humanoid bones rig tutorial demonstrates how to build and rig a super-simple bones character. Once the character is rigged, we add some keyframed animation to make him walk across the screen. Using these principles you should be […]

Max Fix the Rig Tutorial 2

Posted on: January 29th, 2013 by tdc_user

In the 3ds Max Fix the Rig Tutorial 2, we are once again working off of a character rig donated by a youtube viewer. This video tutorial goes a little further, working with the rig in it’s animated state to reassign weights […]

Max Fix the Rig Tutorial 1

Posted on: January 29th, 2013 by tdc_user

This 3ds Max Fix the Rig tutorial 1 will be done working off of a rig donated by a youtube viewer. Demonstrates how to directly assign vertices to bones, bypassing the envelop settings. Sometimes envelopes are too unwieldy and the direct approach, […]

Bones Book Video Tutorial

Posted on: January 28th, 2013 by tdc_user

This video tutorial covers how to create bones and skin them to a book model so that you can animate a book opening or pages turning. It is kept simple on purpose, but if you want to add more bones and more […]