Archive for the ‘max-modeling’ Category

Model, Texture, Animate a Sword in 3ds Max, import to Unity

3ds max animated sword into unity
Posted on: March 16th, 2014 by tdc_user

This video tutorial shows how to model, unwrap, texture, and animate a simple sword in 3ds Max, then export that as an FBX file for use in the Unity game engine – then we go to Unity and do the import, and […]

Simple Vehicle Export from 3ds Max and Import to Unity

affect pivot only 3ds max to unity
Posted on: March 29th, 2013 by tdc_user

This simple vehicle export from 3ds Max and import to Unity tutorial demonstrates a method of modeling your vehicle for export to the Unity game engine by setting up the model in the Front, Top, and Left views so that it looks […]

Max Imperial Walker Modeling tutorial

Posted on: January 27th, 2013 by tdc_user

This 3ds Max Imperial Walker modeling tutorial takes a model donated by a beginning 3ds Max artist and discusses how to improve models so that they can be more efficient and useful for rigging and animation. See the entire series of 11 […]