Archive for the ‘max-modeling’ Category

Character Modeling in 3ds Max

character-modeling-3ds-max-300
Posted on: June 28th, 2017 by tdc_user

This is another old one, but it works! This character model just goes to the basic torso – we’re using box modeling here; box modeling is one of the fastest and effective ways to model a character, but it also works well […]

Modeling a Chair in 3ds Max

modeling-a-chair-3ds-max-300
Posted on: June 28th, 2017 by tdc_user

This is one of my older videos that was never posted to YouTube until now – but it’s still useful! I’ve found that box modeling, the technique I use here, is usually faster and works better than other methods, especially if the […]

Model, Texture, Animate a Sword in 3ds Max, import to Unity

3ds max animated sword into unity
Posted on: March 16th, 2014 by tdc_user

This video tutorial shows how to model, unwrap, texture, and animate a simple sword in 3ds Max, then export that as an FBX file for use in the Unity game engine – then we go to Unity and do the import, and […]

Simple Vehicle Export from 3ds Max and Import to Unity

affect pivot only 3ds max to unity
Posted on: March 29th, 2013 by tdc_user

This simple vehicle export from 3ds Max and import to Unity tutorial demonstrates a method of modeling your vehicle for export to the Unity game engine by setting up the model in the Front, Top, and Left views so that it looks […]

Max Imperial Walker Modeling tutorial

Posted on: January 27th, 2013 by tdc_user

This 3ds Max Imperial Walker modeling tutorial takes a model donated by a beginning 3ds Max artist and discusses how to improve models so that they can be more efficient and useful for rigging and animation. See the entire series of 11 […]