Archive for the ‘max-materials’ Category

3ds Max Unwrap to Unity

3ds max unwrap export
Posted on: March 31st, 2013 by tdc_user

This 3ds Max Unwrap to Unity tutorial shows how to Unwrap and texture a model in 3ds Max, and then import the file to Unity. It does not take time for finesse, it’s just a real quick flythrough of the basics. First […]

Unwrapping and Texturing a Flying Vehicle

Unwrapping and texturing a flying vehcle
Posted on: March 22nd, 2013 by tdc_user

This Unwrapping and Texturing a Flying Vehicle tutorial demonstrates how to unwrap and texture a model in 3ds Max. Ultimately, this vehicle will be exported to the Unity game engine. This is a two-part video series available on the 3dcognition Facebook page. […]

3ds Max Multiple Materials Tutorial

Posted on: January 29th, 2013 by tdc_user

This 3ds Max multiple materials tutorial uses 3ds Max to demonstrate two ways to create multiple materials – the Detach method and the Multi/Sub-Object method. The Detach Method is good for when you do not need to keep a model intact or […]

3ds Max Reflective and Refractive Surfaces Tutorial

Posted on: January 29th, 2013 by tdc_user

This 3ds Max Reflective and Refractive Surfaces tutorial covers how to create a reflective and refractive material using Raytrace. This gives you a realistic depiction in a scene, useful for creating materials like glass, mirrors, etc.