Archive for the ‘_3dsmax’ Category

A Better Way to do Simple Animations in Unity

Posted on: May 25th, 2015 by tdc_user

I’ve found Unity Legacy animations to be buggy; if I want to simply open a door, they do not work as advertised, though I must admit a bones-type animation, which should be even more problematic, works well. So this complaint and alternate […]

Model, Texture, Animate a Sword in 3ds Max, import to Unity

3ds max animated sword into unity
Posted on: March 16th, 2014 by tdc_user

This video tutorial shows how to model, unwrap, texture, and animate a simple sword in 3ds Max, then export that as an FBX file for use in the Unity game engine – then we go to Unity and do the import, and […]

3ds Max Unwrap to Unity

3ds max unwrap export
Posted on: March 31st, 2013 by tdc_user

This 3ds Max Unwrap to Unity tutorial shows how to Unwrap and texture a model in 3ds Max, and then import the file to Unity. It does not take time for finesse, it’s just a real quick flythrough of the basics. First […]

Simple Vehicle Export from 3ds Max and Import to Unity

affect pivot only 3ds max to unity
Posted on: March 29th, 2013 by tdc_user

This simple vehicle export from 3ds Max and import to Unity tutorial demonstrates a method of modeling your vehicle for export to the Unity game engine by setting up the model in the Front, Top, and Left views so that it looks […]

Unwrapping and Texturing a Flying Vehicle

Unwrapping and texturing a flying vehcle
Posted on: March 22nd, 2013 by tdc_user

This Unwrapping and Texturing a Flying Vehicle tutorial demonstrates how to unwrap and texture a model in 3ds Max. Ultimately, this vehicle will be exported to the Unity game engine. This is a two-part video series available on the 3dcognition Facebook page. […]

Run Cycle Template

basic run template small
Posted on: March 9th, 2013 by tdc_user

This run cycle template can be useful to help you keyframe a running character. I made this one a few years ago after studying how other characters moved and how people run. A run cycle template can be used in any modeling […]

Rigging Humanoid Characters

Posted on: February 26th, 2013 by tdc_user

The Rigging Humanoid Characters is a five-part video series that demonstrates how to rig a character mesh using Biped in 3ds Max. All five parts of this series are on the 3dcognition Facebook page, here (or click the image): http://www.facebook.com/pages/3dcognition/259094797554608. This link […]

3ds Max Car Animation HTML Tutorial 1

Posted on: February 17th, 2013 by tdc_user

This 3ds Max Car Animation HTML tutorial assumes you know the basics of 3ds Max; ie, you can create boxes, apply materials, you’ve had a little practice with creating animations using Auto Key, and you’re familiar with the Select and Link tool. […]

3ds Max Car Animation Tutorial

Posted on: February 15th, 2013 by tdc_user

This 3ds Max Car Animation tutorial walks you through the process of setting keyframes on a car with a suspension so it appears to have body lean while going around corners. Also shows how to turn wheels with an equation. The model […]

Unity Import 3ds Max Biped

Posted on: February 10th, 2013 by tdc_user

This Unity Import 3ds Max Biped tutorial shows how to export and setup a biped character from 3ds Max and bring it into the latest, easy-to-use Unity3d game engine. This is the HI RES, long running (15 minutes) version – so there […]