About 3dcognition

BwHat

3dcognition.com is a natural evolution of my love of learning, teaching, and everything having to do with design and development. Through teaching, I have become fascinated by theory and its practical application to design, animation, interactivity, and game development. The better we keep theory in mind while we are designing and developing, the stronger our designs tend to be.

I’ve been teaching design software for over twenty years, most recently for the Art Institute of Colorado, and Karlstad University in Sweden. A while back I figured out that making video tutorials made life easier for myself and for my students. Most of these cover 3ds Max, Flash, and Unity. Just ramping back up to do some more of these as well as building a few learning games that are stuck in my brain – more on that soon, hopefully!

I wrote a book on using 3ds Max for creating game art for 3D engines in 2007. While the references to the Torque game engine are a bit dated by now, 90% of the book is focused on 3ds Max and is still applicable as a good introduction to modeling, unwrapping, texturing, rigging, and animating for game engines.

I hope you are able to find something here to help you on your own digital journey!

Brad Strong, Denver