Archive for February, 2015

Unity Random Enemy Instantiation

unity enemy spawn basic
Posted on: February 1st, 2015 by tdc_user

This tutorial on Unity Random Enemy Instantiation will demonstrate how to combine the Unity Randomize function with instantiation to create two different enemies at two different locations; if one enemy is destroyed, another enemy will appear; at all times there will be […]

Unity Trigger Random Destroy

Unity trigger random destroy
Posted on: February 1st, 2015 by tdc_user

This Unity Trigger Random Destroy tutorial will demonstrate how we can combine a simple random destroy with a trigger event to make an even more powerful and flexible game mechanic. In Unity Triggers, I showed how to simply create an OnTriggerEnter function […]

CGI Short Film Chameleon

Posted on: February 1st, 2015 by tdc_user

The CGI Short Film Chameleon is a strong, 5-minute film by Sam Lemberg which really only uses a few seconds of cgi but does so very efficiently. The setup is brilliant – you’ll see what I mean once the five minutes have […]

Random Mechanics in Unity

unity random destroy at start
Posted on: February 1st, 2015 by tdc_user

Random mechanics in Unity can add excitement and mystery to game play. For our first example, imagine you have just launched a game where the object is to drive or hover along highways that are high up in the air, sitting on […]