Archive for January, 2015

Game Design – Guiding the Player

Posted on: January 25th, 2015 by tdc_user

This Game Design – Guiding the Player post points to concepts to keep in mind when doing your game level design. Your map layout, visible assets, and how you build, light, and texture your playing terrain should all lead the player the […]

Essentials of chapter 5 of Game Dev Essentials

Posted on: January 25th, 2015 by tdc_user

I teach a class called Programming for Artists, and we use the book Unity 3.x Game Development Essentials. I sometimes have students who get confused by all the things happening in Chapter 5 so I am going to break it down a […]

Unity Collisions

unity collision destroy example
Posted on: January 21st, 2015 by tdc_user

Unity collisions allow us to capture the moment and position of any two game objects colliding, the classic example is when a bullet or other projectile collides with a target. Let’s take the case where the gameobject we want to track is […]

Unity Triggers

Posted on: January 20th, 2015 by tdc_user

Unity Triggers are initiated when the player (or some other game object) enters the collision area of another game object which has the collider set to “Is Trigger”. Unity Triggers example 1: Start with a standard terrain or you can even use […]

CGI Short – Avabot

Posted on: January 19th, 2015 by tdc_user

The cgi short Avabot by Jamie Surgener weighs in at 10:30 and features some pretty high quality effects for a senior year project as well as a meaningful storyline on andriods and what it means to be truly human. The CGI itself […]

An Experiment in Game-Based Learning at Karlstad University

usability game graphic 3dcognition
Posted on: January 18th, 2015 by tdc_user

An Experiment in Game-Based Learning at Karlstad University – this post includes the abstract as well as a link to the complete article. After many years of creating and testing learning games on friends, family, and students, I finally ran some controlled […]

Unity Terrain, Skyboxes, Wind, Trees and Water

unity terrain skybox tutorial
Posted on: January 12th, 2015 by tdc_user

This Unity Terrain, Skyboxes, Wind, Trees and Water tutorial shows you how to enable, modify, and texture terrain, as well as adding skyboxes, wind, trees, wind in the trees, and basic water to your game environment. Here are some points that might […]

CGI short Man vs Woman

Posted on: January 11th, 2015 by tdc_user

This 14-minute cgi short includes two of my favorite character types – reptiles and robots. Juan C. Vargas did this one with a very small crew and did the vast majority of the cgi himself. Worth the watch! Tweet

CGI movie short Atropa

Posted on: January 11th, 2015 by tdc_user

Nice gritty sci-fi film from Eli Sasich. “An Off-World Detective investigates the missing research vessel Atropa, and is met with a much larger mystery than he ever expected.” Good acting and pacing imho, and pretty high quality CGI. I found the things […]

Movie Shorts the Sphere and Reign of Death

Posted on: January 11th, 2015 by tdc_user

More inspiring CGI examples Movie shorts The Sphere and Reign of Death deliver more CGI niceness to ponder. The Sphere Here’s a great 15-minute sci-fi thriller from director Nicholas Militello. Here’s a link to The Sphere’s website (opens in new window). Reign […]