Archive for March, 2013

3ds Max Unwrap to Unity

3ds max unwrap export
Posted on: March 31st, 2013 by tdc_user

This 3ds Max Unwrap to Unity tutorial shows how to Unwrap and texture a model in 3ds Max, and then import the file to Unity. It does not take time for finesse, it’s just a real quick flythrough of the basics. First […]

Simple Vehicle Export from 3ds Max and Import to Unity

affect pivot only 3ds max to unity
Posted on: March 29th, 2013 by tdc_user

This simple vehicle export from 3ds Max and import to Unity tutorial demonstrates a method of modeling your vehicle for export to the Unity game engine by setting up the model in the Front, Top, and Left views so that it looks […]

Unity Flight Simulator Contest

unity flight simulator contest
Posted on: March 22nd, 2013 by tdc_user

Purpose of the Contest: To encourage discussion and development around flying games using the Unity game engine, and to encourage beginning Unity developers to get their feet wet with a practical project. Everything you need to engage in this contest is free: […]

Unwrapping and Texturing a Flying Vehicle

Unwrapping and texturing a flying vehcle
Posted on: March 22nd, 2013 by tdc_user

This Unwrapping and Texturing a Flying Vehicle tutorial demonstrates how to unwrap and texture a model in 3ds Max. Ultimately, this vehicle will be exported to the Unity game engine. This is a two-part video series available on the 3dcognition Facebook page. […]

Unity Flight Simulator Phase 2

unity flight simulator phase 2
Posted on: March 21st, 2013 by tdc_user

Unity Flight Simulator Phase 2 is a followup from a previous tutorial called Unity Flight Simulator tutorial, and has an improved flying script, the addition of collision sounds, controls for jet particles off and on, and some imported objects to collide with. […]

Unity Flight Simulator Assets

Posted on: March 19th, 2013 by tdc_user

Here are unity flight simulator assets for those who do not have 3d modeling software, or don’t have knowledge of how to do so. If you are so inclined you can use veh6b-template.jpg to create your own veh6b-texture.jpg which will automatically be […]

Run Cycle Template

basic run template small
Posted on: March 9th, 2013 by tdc_user

This run cycle template can be useful to help you keyframe a running character. I made this one a few years ago after studying how other characters moved and how people run. A run cycle template can be used in any modeling […]

Unity Flight Simulator Demo

unity flight simulator contest
Posted on: March 8th, 2013 by tdc_user

Yesterday I finished a Unity Flight Simulator tutorial, and I thought it would be nice to let people try flying the vehicle around – actually it is kind of fun. Check it out here: http://www.3dcognition.com/demos/unity-flight-simulator-1.html (opens in new window). Controls: Left and […]

Unity Flight Simulation Tutorial

Posted on: March 6th, 2013 by tdc_user

This Unity Flight Simulation tutorial demonstrates how to make a model fly using a simple, customized script. Scroll down for the Flying-Tank3.js script, as well as step-by-step instructions, and controls. Try the simulation out here (will open a new window). It needs […]