Archive for February, 2013

Flash XML – Creating XML inside Flash

Posted on: February 28th, 2013 by tdc_user

This tutorial will demonstrate how to create XML inside Flash using AS3. Exercise 1: This exercise shows how you can generate a simple XML value in your Output box. First, if you start a new Flash session, create a new file, and […]

Rigging Humanoid Characters

Posted on: February 26th, 2013 by tdc_user

The Rigging Humanoid Characters is a five-part video series that demonstrates how to rig a character mesh using Biped in 3ds Max. All five parts of this series are on the 3dcognition Facebook page, here (or click the image): http://www.facebook.com/pages/3dcognition/259094797554608. This link […]

Unity Particle Flame for Flying Box Tutorial

Posted on: February 21st, 2013 by tdc_user

This Unity Particle Flame for Flying Box tutorial demonstrates how to add a particle system to the Flying Box and how to make the particles look like a blue flame – which includes shaping the particle system to a small point. I […]

3ds Max Car Animation HTML Tutorial 1

Posted on: February 17th, 2013 by tdc_user

This 3ds Max Car Animation HTML tutorial assumes you know the basics of 3ds Max; ie, you can create boxes, apply materials, you’ve had a little practice with creating animations using Auto Key, and you’re familiar with the Select and Link tool. […]

Car Animation Model

Posted on: February 15th, 2013 by tdc_user

This 3ds Max Car Animation model could be useful for those who are trying to understand how to animate a vehicle along a path and make the car body lean around corners, as well as making the wheels turn. You can download […]

3ds Max Car Animation Tutorial

Posted on: February 15th, 2013 by tdc_user

This 3ds Max Car Animation tutorial walks you through the process of setting keyframes on a car with a suspension so it appears to have body lean while going around corners. Also shows how to turn wheels with an equation. The model […]

Unity Flying Box Tutorial

Posted on: February 12th, 2013 by tdc_user

This Unity Flying Box tutorial demonstrates how to make a box fly over some terrain in the Unity game engine. It uses a script I found on the Unity forums years ago and edited so that it worked to suit my needs. […]

Super Simple Humanoid Bones Rig Model

Posted on: February 11th, 2013 by tdc_user

This is the super simple humanoid bones rig model that goes with a tutorial by the same name, and will hopefully help some of you to better understand how to build a bones rig. Download the 3ds max super-simple humanoid bones rig […]

Unity Import 3ds Max Biped

Posted on: February 10th, 2013 by tdc_user

This Unity Import 3ds Max Biped tutorial shows how to export and setup a biped character from 3ds Max and bring it into the latest, easy-to-use Unity3d game engine. This is the HI RES, long running (15 minutes) version – so there […]

Unity Import 3ds Max Bones Character

Posted on: February 10th, 2013 by tdc_user

How to make a character created with 3ds Max bones comes alive in the Unity game engine – how to export the FBX file, import to Unity, and setup scripts and animation sequences to the character can idle and run in the […]