This 3ds Max multiple materials tutorial uses 3ds Max to demonstrate two ways to create multiple materials – the Detach method and the Multi/Sub-Object method. The Detach Method is good for when you do not need to keep a model intact or […]
Archive for January, 2013
This 3ds Max lighting basics tutorial covers how to adjust lights and how to generate a shadow in your render, as well as some discussion about attenuation and the Light Lister for controlling all your lights at one time.
This 3ds Max Reflective and Refractive Surfaces tutorial covers how to create a reflective and refractive material using Raytrace. This gives you a realistic depiction in a scene, useful for creating materials like glass, mirrors, etc.
This 3ds Max super simple humanoid bones rig tutorial demonstrates how to build and rig a super-simple bones character. Once the character is rigged, we add some keyframed animation to make him walk across the screen. Using these principles you should be […]
In the 3ds Max Fix the Rig Tutorial 2, we are once again working off of a character rig donated by a youtube viewer. This video tutorial goes a little further, working with the rig in it’s animated state to reassign weights […]
This 3ds Max Fix the Rig tutorial 1 will be done working off of a rig donated by a youtube viewer. Demonstrates how to directly assign vertices to bones, bypassing the envelop settings. Sometimes envelopes are too unwieldy and the direct approach, […]
This segment of the 3ds Max Chaos Truck Animation Tutorial 3 describes how to build the truck tailgate, link it to the truck so it moves with the truck, and how to adjust the pivot of the tailgate so it rotates properly. […]
This 3ds Max Chaos Truck Animation tutorial 1 takes you through the process of keyframing a vehicle as it bumps into an object, and adjusting those keyframes for a realistic impact on the object and the vehicle. This vehicle has a separate […]
This video tutorial covers how to create bones and skin them to a book model so that you can animate a book opening or pages turning. It is kept simple on purpose, but if you want to add more bones and more […]