3ds Max, Flash, & GameDev Resource

What's New

3ds Max, Game Engine, and Flash Tutorials

3dcognition now has nearly 50 video and HTML tutorials to help you learn Flash, 3ds Max, and Game Engine applications. The vast majority of these tutorials are free, and the ones that aren't free come with the book.

What's New?

How to import a bones-based character into Unity game engine (see Unity Tutorials).

What's Coming Soon?

How to make a flying box in Unity, and how to make a simple rigged humanoid in Bones.

Special Offer for 2010 Only

Buy the Book, get the Bonus Files

Creating Game Art for 3D Engines covers creating game art in 3ds Max, and getting it ready for the game engine. 332 pages, 241 full-color illustrations, with 90 minutes of video tutorials on the book CD.

With the purchase of this book you have access to the bonus files described below through the year 2010. Find out more about the book and the bonus files.


Bonus File #1 - Robot Character 3ds Max File

The robot character is biped-based, textured, rigged, and animated to work well with the Unity game engine. Idle, Walk, and Run cycles exist, but you can of course add your own. To access this character you will need two passwords from the book. This offer is good until the end of 2010. This file was created in 3ds Max R9.


Bonus File #2 - Spider Character 3ds Max File

The spider character is a bones-based, rigged, and animated to work well with the Unity game engine. Idle and Walk cycles exist, but you can of course add your own. To access this character you will need two passwords from the book. This offer is good until the end of 2010. This file was created in 3ds Max R9.


Bonus File #3 - Spider Rigging and Animating Video Tutorial

This video tutorial is 90 minutes long, 800x600, and takes you through the process of using 3ds Max's bones tools to rig and animate an 8-legged bones-based character.